Feature
Congress slams ‘anti-farmer’ ordinance
New Delhi: Describing the ordinance as “anti-farmer”, the Congress Wednesday strongly condemned the temporary legislation approved by the Cabinet to amend the Land Acquisition Act.
“It (the ordinance) has neither the soul, nor the essence or the substance. This is very serious. We condemn it; unequivocally criticise it,” Congress spokesperson Abhishek Manu Singhvi told the media here.
Coining a new acronym FAIL – to describe the current government, Singhvi said the government failed on all accounts. FAIL where ‘F’ is for Anti-farmer, ‘A’ for Anti-accountability, ‘I’ for intolerant and divisive regime, and ‘L’ for land acquisition.
Referring to the current dispensation at the Centre as “the government of ordinance”, the Congress accused it of bypassing accountability as it did not consult parliament, which was in session until a week ago, on a critical matter that the party spokesperson said may benefit rich land owners and affect farmers who do not own the land they cultivate.
“Ordinance bypasses parliament, so it bypasses accountability. It negates both parliament and democracy by going the ordinance route,” Singhvi said.
He said the ordinance would weaken the Land Acquisition, Rehabilitation and Resettlement Act – passed by the Congress-led UPA in 2013 – for its basic tenets that stand diluted now.
The ordinance removes the consent clause and the social impact assessment that were incorporated in the 2013 act as a crucial provision to improve the archaic Land Acquisition Act of 1894.
“No need to take the farmer’s consent anymore. It has been removed by coercion and there is now no need to prove public purpose in land acquisition. It’s unfortunate and anti-farmer,” he said.
A perplexed Singhvi questioned the urgency of passing this ordinance, especially when the original act was duly discussed in parliament and was approved by the BJP that sat in the opposition at that time.
“If they supported the act a year and a half ago, what was the hurry to change it now? It’s a spectacular U-turn as what you (BJP) support, you oppose later,” the Congress leader said.
Entertainment
Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists
The State Scores Extra High on Gaming-Friendly Industry Index
Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.
The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports
Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.
All for the Tourists
The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.
“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.
To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.
Meghalaya Reaches Out to a Vast Market
With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.
Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).
Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.
Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.
Local Citizens will Still have Their Teer Betting
Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.
Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.
The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.
If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.