Feature
Indian IS module draws members from IM, SIMI: Investigators
New Delhi : An Indian terror module pledging allegiance to the Islamic State (IS) is a reorganised group of the virtually defunct Indian Mujaheedin and SIMI elements, recruiting new members to carry out a string of terror strikes across the country, highly placed intelligence sources said.
This fact came out during the questioning of 14 suspected Islamic State (IS) sympathisers who were arrested last week from 12 places in six cities in a synchronised raid conducted by the National Investigation Agency (NIA), the sources added.
Those inspired by the IS ideology were hooked by Yusuf-al-Hind who, the Indian security agencies believe, is former Indian Mujaheedin (IM) member Shafi Armar, a resident of Bhatkal in Karnataka.
Armar, now believed to be in the Islamic State-held area along the border of Iraq and Syria, formed ‘Janood-ul-Khalifa-e-Hind’ and recruited Mumbai-based 33-year-old Mudabbir Mushtaq Shaikh as ‘Amir’ (chief) of the group.
Official sources privy to the investigation told IANS that Armar also recruited his brother Sultan and others who had worked for Indian Mujahideen and the now-banned Student Islamic Movement of India (SIMI).
“Apart from former IM and SIMI members, Armar chose those who are basically inspired by the IS ideology. He first recruited his close aides and then inspired them to recruit more supporters,” an official, on condition of anonymity, told IANS.
“They used social networking sites and made calls through the internet (using VoIP – Voice over Internet Protocol) to activate the sleeper cells of IM and SIMI,” the official said.
Another intelligence source declining to be identified said that the outfit members were directed to carry out strikes across multiple cities, including Hyderabad in Telangana, Bengaluru, Manglore and Tumkur in Karnataka, Lucknow in Uttar Pradesh, and Aurangabad and Mumbai in Maharashtra.
“They were asked to organise training camps — like how to use fire arms — before the attack. They were also trying to establish channels for procuring explosives and weapons,” the official source told IANS.
The leadership of Janood-ul-Khalifa-e-Hind, active since April 2015, was following the IM and SIMI set-ups by choosing their organised central, state and city level core groups, the official said.
The 14 men, allegedly influenced by IS and arrested by the NIA, are also said to have revealed that the 20-year-old Uttar Pradesh-based Mohammed Aleem was chosen as Naib Amir, the second-in-command of the group after Mudabbir.
The sources said Karnataka resident Najmul Huda was the military commander and 24-year-old Hyderabadi Mohammed Nafees Khan was the finance chief of the outfit.
All these major group leaders were arrested along with their aides Mohammed Shareef Moinuddin Khan, Mohammed Afzal, Syed Mujahid, Mohammed Obedullah Khan, Abu Anas, Asif Ali, Suhail Ahmed, Muhammad Abdul Ahad, Mohammad Hussain Khan, and Imran Khan.
Entertainment
Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists
The State Scores Extra High on Gaming-Friendly Industry Index
Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.
The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports
Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.
All for the Tourists
The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.
“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.
To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.
Meghalaya Reaches Out to a Vast Market
With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.
Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).
Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.
Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.
Local Citizens will Still have Their Teer Betting
Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.
Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.
The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.
If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.