Feature
Global internet speed increases, India’s lowest in Asia-Pacific
New Delhi:The global average internet connection speed increased 23 percent to 5.6 Mbps in the quarter ended December 2015 compared to the same period of 2014, a report said on Wednesday.
The report “Fourth Quarter, 2015, State of the Internet Report” was released by Akamai Technologies Inc., a global leader in content delivery network services.
“From a global perspective, the average connection speed increased 8.6 percent quarter-over-quarter (QoQ) and 23 percent year-over-year (YoY) to 5.6 Mbps, while the global average peak connection speed increased 1 percent QoQ, and increased 21 percent YoY to 32.5 Mbps,” it said.
South Korea had the highest average connection speed in Asia-Pacific region at 26.7 Mbps, while India had the lowest at 2.8 Mbps.
“This quarter’s (October to December 2015) report shows great YoY growth in average connection speeds and overall broadband adoption,” said David Belson, editor of the report.
South Korea (95.3 Mbps) and Macao (83.1 Mbps) were the only countries/regions to post double-digit quarterly gains in average peak connection speed at 10 percent and 13 percent, respectively.
“This is particularly important as consumer expectations rise and many high-profile events, like the summer games in Rio, will be streamed this year.
“The progress we are seeing across our key metrics shows that, while there’s still work to be done, more parts of the world are increasingly able to support the delivery of broadcast-quality video content online,” he added.
The report also showed each of the top 10 countries/regions saw double-digit growth in 25 Mbps broadband adoption except Hong Kong, which posted a 9.8 percent change quarter-over-quarter. Norway and Denmark saw the greatest yearly gains, the report cited.
On a global basis, close to 70 percent of the countries/regions saw a QoQ increase in unique IPv4 address counts in the last three months of 2015, up 10 percent from the July-September period of 2015.
The report also pointed out that 43 countries/regions saw IPv4 address counts grow 10 percent or more in the quarter ended December 2015 while 13 saw counts decline 10 percent or more compared with the July-September quarter of 2015.
The report also showed Britain had the fastest average mobile connection speed at 26.8 Mbps with Spain in second place at 14 Mbps. Iran had the lowest average connection speed, at 1.3 Mbps, followed by Vietnam with an average connection speed of 1.8 Mbps.
Entertainment
Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists
The State Scores Extra High on Gaming-Friendly Industry Index
Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.
The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports
Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.
All for the Tourists
The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.
“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.
To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.
Meghalaya Reaches Out to a Vast Market
With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.
Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).
Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.
Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.
Local Citizens will Still have Their Teer Betting
Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.
Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.
The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.
If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.