Feature
AAP unlikely to take part in EC’s EVM challenge
New Delhi: The Aam Aadmi Party (AAP), which has accused the Election Commission of “running away from a no-holds barred hackathon”, is unlikely to take up the Commission’s challenge to demonstrate that its Electronic Voting Machines (EVMs) can be tampered with.
In a letter to the poll commission, AAP said it had promised a hackathon but with “rules and regulations”.
“Hackers are invited to test the security of any system, using any tools available. Such ethical hacking is to help understand loopholes, so that they can be removed in the future,” it said.
It wondered why the EC-“an institution that has always protected democracy”-was not ready for an open hackathon to safeguard the country’s election process.
The letter, to Chief Election Commissioner Nasim Zaidi, was in response to EC’s rejection of AAP’s demand that it be allowed to “tamper” with the EVM motherboard at the challenge.
“Why is the Election Commission running away from no- holds barred hackathon,” it asked.
Following this, AAP is unlikely to participate in the EVM challenge on June 3, party sources said. The last date to participate in the exercise ends today.
“You have said that tampering or replacing the motherboard of an EVM would mean that it is no longer the same device. (But) how would you know that the motherboards of the existing EC machines have not been replaced or tampered with,” the letter, written by AAP National Secretary Pankaj Gupta, asked.
It said if the EC was so confident that an EVM was tamper-proof, it should allow the machines to be hacked, without imposing any rules.
The EC said the EVM would lose its originality if changes were made to its internal circuitry and it would not be the EC’s EVM.
Earlier this month, AAP had “demonstrated” how EVMs could be manipulated in a special Delhi Legislative Assembly session. The EC had then said the demonstration to prove that the machines could be hacked was carried out on a “look alike” EVM and not on the one used by the commission.
“If the machines look the same, behave the same till some codes activate the changed programming, then how do you know whether any tampering has taken place on the machines in your possession,” Gupta asked.
Entertainment
Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists
The State Scores Extra High on Gaming-Friendly Industry Index
Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.
The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports
Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.
All for the Tourists
The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.
“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.
To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.
Meghalaya Reaches Out to a Vast Market
With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.
Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).
Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.
Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.
Local Citizens will Still have Their Teer Betting
Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.
Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.
The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.
If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.