Connect with us

Feature

Honeypreet confesses to inciting Panchkula violence

Published

on

Panchkula : Gurmeet Ram Rahim’s adopted daughter Honeypreet Insan,  has finally confessed that she had incited the violence in Panchkula on August 25 that killed over 40 people.

Honeypreet’s police remand was extended by three days till October 13 by a court on Tuesday. The police had sought a nine day remand for Honeypreet but the court, after hearing the arguments, sent her to a three-day police custody.

Earlier, she was remanded to six days in police custody on October 4 during which she was taken to Bathinda by the Haryana Police team. She was reportedly hiding in Bathinda to evade arrest. 

Sources said she has confessed to the Special Investigation Team (SIT) of Haryana Police about her role in the Panchkula violence. Honeypreet revealed that she prepared guide maps of the area. 

On Tuesday, Honeypreet’s police remand was extended till October 13.

Immediately after her arrest on October 3, the accused second-in-command of the Dera Sacha Sauda ranks denied charges of rioting and sedition that Haryana Police had filed against her.

Earlier, Honeypreet had claimed in a television interview that she had no knowledge of any planning or fund allocations made to cause violence in Panchkula.

However, five Dera supporters in police custody claimed that Honeypreet had masterminded and funded the Panchkula violence. Dan Singh, one of these five men further revealed that Honeypreet had called for a meeting at the Sirsa headquarters on August 17, to plan for the CBI court hearing against Gurmeet Ram Rahim.

According to police, Singh had also alleged that she sanctioned Rs 1.25 crore to be moved to Panchkula ahead of the hearing.

Haryana Police arrested Honeypreet along with an accomplice from a highway near Bhatinda. She had been absconding for over a month since the violence at Panchkula after Dera chief Gurmeet Ram Rahim was convicted of rape. Police had even issued a lookout notice against her and raided several locations in different states.

Entertainment

Meghalaya Reserves Legalized Gambling and Sports Betting for Tourists

Published

on

By

PureWin Online Betting

The State Scores Extra High on Gaming-Friendly Industry Index

Meghalaya scored 92.85 out of 100 possible points in a Gaming Industry Index and proved to be India’s most gaming-friendly state following its recent profound legislation changes over the field allowing land-based and online gaming, including games of chance, under a licensing regime.

The index by the UK India Business Council (UKIBC) uses a scale of 0 to 100 to measure the level of legalisation on gambling and betting achieved by a state based on the scores over a set of seven different games – lottery, horse racing, betting on sports, poker, rummy, casino and fantasy sports

Starting from February last year, Meghalaya became the third state in India’s northeast to legalise gambling and betting after Sikkim and Nagaland. After consultations with the UKIBC, the state proceeded with the adoption of the Meghalaya Regulation of Gaming Act, 2021 and the nullification of the Meghalaya Prevention of Gambling Act, 1970. Subsequently in December, the Meghalaya Regulation of Gaming Rules, 2021 were notified and came into force.

All for the Tourists

The move to legalise and license various forms of offline and online betting and gambling in Meghalaya is aimed at boosting tourism and creating jobs, and altogether raising taxation revenues for the northeastern state. At the same time, the opportunities to bet and gamble legally will be reserved only for tourists and visitors.

“We came out with a Gaming Act and subsequently framed the Regulation of Gaming Rules, 2021. The government will accordingly issue licenses to operate games of skill and chance, both online and offline,” said James P. K. Sangma, Meghalaya State Law and Taxation Minister speaking in the capital city of Shillong. “But the legalized gambling and gaming will only be for tourists and not residents of Meghalaya,” he continued.

To be allowed to play, tourists and people visiting the state for work or business purposes will have to prove their non-resident status by presenting appropriate documents, in a process similar to a bank KYC (Know Your Customer) procedure.

Meghalaya Reaches Out to a Vast Market

With 140 millions of people in India estimated to bet regularly on sports, and a total of 370 million desi bettors around prominent sporting events, as per data from one of the latest reports by Esse N Videri, Meghalaya is set to reach out and take a piece of a vast market.

Estimates on the financial value of India’s sports betting market, combined across all types of offline channels and online sports and cricket predictions and betting platforms, speak about amounts between $130 and $150 billion (roughly between ₹9.7 and ₹11.5 lakh crore).

Andhra Pradesh, Telangana and Delhi are shown to deliver the highest number of bettors and Meghalaya can count on substantial tourists flow from their betting circles. The sports betting communities of Karnataka, Maharashtra, Uttar Pradesh and Haryana are also not to be underestimated.

Among the sports, cricket is most popular, registering 68 percent of the total bet count analyzed by Esse N Videri. Football takes second position with 11 percent of the bets, followed by betting on FIFA at 7 percent and on eCricket at 5 percent. The last position in the Top 5 of popular sports for betting in India is taken by tennis with 3 percent of the bet count.

Local Citizens will Still have Their Teer Betting

Meghalaya residents will still be permitted to participate in teer betting over arrow-shooting results. Teer is a traditional method of gambling, somewhat similar to a lottery draw, and held under the rules of the Meghalaya Regulation of the Game of Arrow Shooting and the Sale of Teer Tickets Act, 2018.

Teer includes bettors wagering on the number of arrows that reach the target which is placed about 50 meters away from a team of 20 archers positioned in a semicircle.

The archers shoot volleys of arrows at the target for ten minutes, and players place their bets choosing a number between 0 and 99 trying to guess the last two digits of the number of arrows that successfully pierce the target.

If, for example, the number of hits is 256, anyone who has bet on 56 wins an amount eight times bigger than their wager.

Continue Reading

Trending